Juggling duties.

Looking forward to the long weekend.  I wouldn’t say my time’s already booked, but I expect I know how most of it is going to go.  Hoping I can get a couple of hours in to sit down and write, and a chance to goof off and relax so I actually feel up to same.

(Running around an alien mothership without your faithful canine companion: totally relaxing.)

I need to reorganize my office again.  My London-and-Mythos shelf needs to become just a Mythos shelf; with the latest anthology, there’s no more room for them both.  Even if I relocate the London stuff, there’s only about another foot of space, but it’ll last for a bit.

Have work for at least a few months, which is nice, since I just found out that Pelgrane is putting out another sourcebook in the vein of The Dead White World. Mind, I’m not sure I would ever actually get to run anything; all the gamers I know aren’t local or wouldn’t be interested.  I wish gaming books were something you could get at the library; it seems like a waste to buy one and then not do anything with it.  They’re not like most books; they’re not just for reading.  More like recipe collections or knitting books.  Buying them and not doing anything with them is sad, and rather cluttered.

Like one who on a lonesome road/Doth walk in fear and dread

Moving into what I guess is close to the last stretch of Fallout: New Vegas – I’ve finished the first three DLCs, and while there’re probably still a ton of quests I am really wanting to see the Battle of Hoover Dam.  (With the Boomers.  I’m actually trying to figure out if I can set the game up to play the final scenes on our TV.)  And after 250 hours, well, I do want to see the end of the game.

So anyway.  I started on the Lonesome Road[1] this weekend.  It’s actually probably my least favourite of all the DLC–I think it might be my least favourite part of New Vegas as a whole–and I finally realized why.

The Mojave of F:NV is a gently rounded post-apocalyptic chunk of the south-western-ish US; generally this means a lot of visual brown, a bottlecap-based economy, a Mad Max fashion sense, and settlements that are mostly still-standing remnants of what went before.  Two hundred years smooths a lot of the jagged edges off, after all.

The Divide may have been like this as well.  But then the bombs went off, and they did that in your lifetime.  Probably no more than twenty years ago at most, and myself I’m getting more of a “maybe seven or eight” feeling.  It’s a hectic, jagged, clashing sort of place–grim and dark and smokey, with you picking your way through jagged gouges in the earth and hurrying through the patches of radiation, hoping not to get shot at, blown up, or chewed on.  It has one of what I think is only two timed events in the game, and the one it has is by far the more dangerous.  Everything’s tilted and falling sideways and off-balance and occasionally chunks of the surroundings fall on you.  It’s a distinctly uncomfortable place to be.  Everything is jarred and shattered.

It’s not a fun environment to play in–really, without ED-E’s story I’m not sure I wouldn’t have headed back out of the DLC–and after a while, I concluded that this is okay.  The fragmented feel makes sense, and I’ll treat it as deliberate, because this is what it’d be like right after.  The Fallout games haven’t ever dealt with this; the earliest one took place over a century after the bombs fell.

It’s interesting.  It really echoes the begin again/but learn how to let go theme that all the DLC have been running with.  And it adds something to the rest of the setting; that tired or miserable as the Mojave can be, holy hell people have come a long way to building things back up.


[1] Naming your DLC with excerpts from “The Rime of the Ancient Mariner” is cheating, in terms of marketing, and I am a sucker for it.

Oddly awake.

Yesterday I was up until four in the morning. And then I was up and functional by eight. Somehow I’m still not tired. Admittedly there was a nap in there, but…

One of the people I write with a fair bit of the time is doing NaNoWriMo. It’s rough going so far (mind, that doesn’t mean much yet), but she’s doing it. I, meanwhile, have written the hundred words of fiction in trip fragments this week.

I mean, it’s just been Hallowe’en; I practically feel guilty about not trying. It’s the time of year for (proper Lovecraft) ghouls and curiously meaningful scratches and shapes standing in the dark in the still of your room and just watching you.

You think.

You can’t see their eyes, after all.

(Oh yes, this is absolutely going to help me get to sleep. Because I needed a chaser after reading a third of the way through the House of Fear anthology. It’s a nice mix; part actual ghosts and part haunted houses (which are subtly different, but I fear I repeat myself), with a side order of the weird.)

Beginning to get sleepy, at least.  The nice thing about the phone is that I can post in my room and don’t get distracted by the joys of the internet or the horror of the Sierra Madre. Much easier to lie down and go to sleep if you don’t need to tear yourself away from a computer motor.

(That’s the Sierra Madre from Fallout: New Vegas – Dead Money. Which is a quite well-done little horror story set in a haunted house… one which both corrupts its victims and is inhabited by ghosts, now that I think of it.)

Tomorrow I’ll try and get my books sorted, I suppose. And maybe I’ll hear back about work. The estimated start date just keeps creeping forward; at this point I’d be surprised if anything happened before Monday.

Selective perception.

Rewatched the first episode of American Horror Story as part of highly delicate TV negotiations (to wit, John’s desire to see the end of the season of The Shield is stronger than my desire to watch the next episode (now next two episodes) of AHS[1], and I’m not watching it when I have the TV alone because he’s interested in it. Read more Selective perception.